Photos

A narrow street of cracked paving stones between towering carved stone walls hung with vines. In the foreground a figure in a crested helmet and dark armor holds a long curved sword and a round shield. Farther down the street several hunched, armed creatures with spears and shields stand among broken timbers. At the far end, in a shaft of daylight, a tall stone statue holds a large round shield before a carved temple front. No game interface is shown. A gray, smoky wasteland of ash and glowing cracks. At the center stands a tall, thin figure in dark ridged armor and a spiked crown, a burning orange glow showing through its chest. Around it crowd dozens of hunched, black, clawed creatures and pale gaunt figures, the nearest ones lunging past on both sides. Tall dark stone slabs with molten seams hang in the air, and an enormous dark shape looms in the fog behind. No game interface is shown. Bright daylight on a grassy hillside of tall pale grass and wildflowers bending in the wind, with leaves flying through the air. In the center, seen from behind, a figure in silver and gold armor and a long dark coat carries an enormous greatsword with a saw-toothed blade and a forked hilt across his back. Trees and a gray mountain stand at left under white clouds. No game interface is shown. A wide field of tall pale grass glows in warm sunset light between low rocky hills with a few trees. In the lower left corner a rider on a white horse with a dark mane rides away from the viewer. Ahead, in the middle of the field, stands a tall pale tower of stacked tiers topped by a ring-shaped ornament. High in the hazy orange sky above it a gigantic dark pillar leans at an angle, with branch-like growths near its top. No game interface is shown. A dark cavern with rough walls. In the foreground a figure in black ornamented armor fills the left edge. Ahead, four more armed figures walk away from the viewer toward a vast gray wall covered in carved, branching, root-like shapes that spread from its center: one with a saw-toothed greatsword, a woman with a long curved blade on her back, an armored knight and a blond archer with a bow and red trim. A single torch burns on the right wall. No game interface is shown. A calm turquoise lake edged by wooden piers and stilted huts with blue shingle roofs, in a forest of tall trees with bright red leaves under a pale purple sky. Several figures stand on the docks with fishing lines and nets, and in the right foreground a hooded figure in a small wooden boat holds a fishing rod over the water. At left a large silver fish leaps clear of the lake, and ducks float near the piers. No game interface is shown. Seen from a low angle behind his shoulder, a figure in silver plate armor and mail grips a long dark spear with an ornate golden blade that crosses the whole image. Above him a large gray dragon with ragged, outspread wings, a long neck and a long tail hovers against heavy clouds. No game interface is shown. A sunlit jungle pool. At left a figure in a wide-brimmed hat with gold trim and pale robes raises a golden staff topped with a sphere, and sparkling white light swirls through the plants around her. At right a heavily armored figure kneels in the water behind a tall dark blue shield with silver ornaments, a long spear held upright. Behind them a waterfall pours beneath a huge natural stone arch, and dark silhouettes of enemies stand in the spray. No game interface is shown. A dark forest at night under blue mist. On a grassy path at lower right three armed figures face away from the viewer: one in a long coat holds a spear across his shoulders, another in light armor stands beside him, and a third waits behind. Above them a colossal four-legged creature with a huge flat horned head, thick gray hide and one pale glowing eye fills most of the image, its body bigger than the trees around it. Tall grass fills the foreground. No game interface is shown. Looking up at the carved stone wall of an ancient jungle temple overgrown with trees and vines under a pale sky. A giant creature covered in long tan and white fur or feathers, with dark claws and a narrow head, clings to the wall above and leans down head first, a glowing orange wound on its side. No game interface is shown.

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